This project was made for my 5th semester 3D-Modeling class.
The assignment was to design, model and texture a fantasy artist. I decided to design an orc sculpter.
Everything was modeled or sculpted in Blender. The normal, curvature and ambient occlusion maps were baked in Marmoset Toolbag. I then textured the model in Substance Painter.
I changed the belt after I started modeling because the first version didn’t seem to believable and useful. I didn’t have enough time to find a way to attach the tools to the belt. I also didn’t have enough time to create the fur for the coat.